Wednesday, August 28, 2013

Wacky Wednesdays #1



Okay so what are Wacky Wednesdays?  Basically, every two to three weeks I'll post one.  They will talk about games I don't play, but do follow.  Today's topic: Dropzone Commander.  Dropzone Commander is a fairly new game from a fairly new company, Hawk Wargames.  Currently there are four different armies you can choose to play as:

The Scourge: Basically the aliens in the game, the Scourge have taken over many of the world humans used to live on, including Earth itself.  Not surprisingly, they have some very unique designs and sculpts.  The Scourge are fast and hard hitting, but lack the powerful armor the other armies sport.  They like to get up close and personal, using their speed to get their weapons (which are powerful but short ranged) into position.  They have some very unique infantry in the form of worms and human slaves.  Overall, an interesting force with some interesting options and tricks.

The United Colonies of Mankind:  Its tough being the last humans in the galaxy (or so they think), but the UCM is definitely rock steady.  They want to take as many world as possible from the evil Scourge, and thus have tailored their fighting style to counter these hideous aliens.  Their vehicles are relatively slow, with very heavy armor.  Their slow speed also allows their weapons to lay down an impressive volume of fire, even while moving.  They have a very good bomber, good special forces (who have some tricks of their own), and nifty dropships to back them up.  Overall, creeping advances seem to be the UCM's style, and boy are they well suited to doing just that!
The Post-Human Republic: Well I guess the UCM aren't the only humans left over from the Scourge invasion! The PHR are not dead set on reclaiming the lost human worlds, as they have been able to forge a nice new republic from the tattered remains of the human race.  A lot of the PHR is made up of cyborgs, and their weapons reflect this.  They use a lot of walkers, but have some nasty tracked rocket launchers to back them up!  They have a very flexible army style, with units being composed of six walkers.  This means you can very easily have two antiaircraft walker in the same unit as two demolition walkers and two antitank walkers.  They are also pretty tough, and have a really great air superiority fighter.  They are all about flexibility, in every way, shape, and form!
Shaltari Tribes > 1 Infantry

The Shaltari: The good aliens in DC, they are a highly developed species that can actually teleport units from one place to another. They also have shields, something no other group has.  Their walkers do not move very fast on their own but with teleportation gates, who needs to be fast?  They have a lot of energy weapons, as well as some other nifty tricks.  Overall, they play like aliens.  What's not to like?

As I don't have a rulebook, I can't say too much about the rules.  Games appear to take 2-3 hours to play, relatively standard.  Play is smooth from what I have seen, but it is still be developed with new rules and changes being introduced.  I'll close this post with a link to their website. Enjoy!

http://www.hawkwargames.com/




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